Technology

Technology

One on One Computing:
A Regional Model
How to transform schools by using technology integration tools
for teaching and learning
with Ruben Puentedura
Dates: TBA (seven full-day sessions during the 2010-2011 school year)
Time: 8:30-3:30
Cost: $1,200.00 includes year long coaching sessions with online communication
between sessions and coaching site visits
Credit may also be available
This series supports school teams of tech integrationists, teachers, and administrators in thinking about transforming instruction when all students have access to computers (1 to 1 initiative).
One on one computing is no longer a visionary dream; it is one of the leading tools for transforming education today. One project in particular is the Maine Learning Technology Initiative, which has been providing laptops to all middle school students in the state since 2002 and has now expanded its scope to the high school. In this proposed course, we will look at what has been learned from the Maine experience and at how it is crucially relevant to other projects of this kind. Some simple yet powerful models have guided professional development and school change through the process; we will use these models to help us understand which key physical and human infrastructure elements need to be in place for success. In turn, this framework will help us see the central role that coaching and leadership teams have to play in the process. Finally, we will look at what the latest research on wide scale use of student computers has to tell us about enriching and transforming education, not just within the context of one to one initiatives, but at all schools today.
Meeting #1:
Digital Learning Workshop: preface, survey review, description of Maine’s Learning
Technology Initiative, and overview of the year.
Meeting #2:
Theoretical review of the Maine Learning Technology Initiative model (MLTI) including
professional development structure, successes, evolution over time.
Meeting #3:
Narrative and Media Tools used to construct narrative and digital media
(example: digital storytelling)
Social applications and collaboration; Web 2.0 topics and tools
Meeting #4:
Analysis and Visualization: both numerical and textual history - tools for looking at
literary text
Meeting #5:
Universal Design for Learning: Overview of the topic with a special focus on the uses of
technology to enable multiple means of representation, expression, and engagement for
all learners
Meeting #6:
Future is now - A. Pervasive computing (cell phones, iPods, etc.); B. Augmented reality;
and C. Educational games and gaming
Meeting #7:
Final exhibition/presentation of learning at Dynamic Landscapes Conference
About the Presenter:
Dr. Ruben Puentedura is the founder and president of Hippasus, a consulting firm focusing on transformative applications of information technologies to education. He has implemented these approaches for twenty-five years at a range of institutions, including Bennington College, Harvard University and the Maine State Department of Education, as well as other educational institutions, hospitals, and arts organizations. His research includes the design of models for selecting, using, and evaluating technology in education, including research in the new direction in educational gaming and digital storytelling, focusing on applications in areas where they have not been traditionally employed.